Repair-Ward Playground

The Repair-Ward Playground is the fifteenth mission in the PC/PS2/PSP version of the Wall-E The Video Game and is a completely optional mission just like Tanker Playground but still required for 100% completion. It comes right/is unlocked after the fourteenth story mission, Robot Rescue.

Story
None; this mission is completely non-canon. Like the other playground, Wall-E can leave the area via the transport elevator right at the starting area at any time without completion of any of the two trials.

Description
The playground is set in the “Repair-Ward”, though the area has no relation to the previous level and rather seems to be a maintenance room to the side. The playground is mostly composed of two very high rooms. So high in fact, that it is possible for Wall-E to actually fall and die from height damage; triggering a special death animation separate from the normal “bottomless pit”-animation. Both of the rooms feature ramps, slopes, and barriers extensively. But also have a vast network of broad, edgy “pipes” for the rod-shaped objects transported around the Axiom. It is not known what these are (used) for. But they appear in the last section of the previous mission, suggesting they might contain power or robot parts.

Gameplay
Wall-E can again freely roam the area and leave at will. But there are again two trials to complete. Each one of them can be started via going through one of the doorways at the beginning of the level. On the right, there is a time trial of destroying special cubes. These, again, behave like silver cubes (except they contain no charges whatsoever since they are not needed in the mission) and have a special, Axiom-style design and are unique to the level. The time limit is 2 full minutes and the cubes are located in both parts of the facility.

On the right, there is a time trial of passing through 30 flying/hovering “BnL”-signs. This challenge is much more difficult because the time limit is rather steep; with ca. 3 seconds added for each passed sign.

Trivia

 * This level uses G0-4's song.
 * The musical score changes after completing one of the trials to a more friendly tune.
 * There is a bug where if you go down the slopes at top speed for a long period of time, Wall-E will use the animations he uses as if he were in a Motor Coaster level. This bug can be corrected by simply stopping.