Taking Flight

Taking Flight is the eighth story mission and the first to feature EVE as a playable character. This level is designed as a chase-style/constant run mission, in which EVE has to evade an incoming sandstorm. The setup is similar to Sandstorm Sprint, including some animations, the fail sequence, and general atmosphere, but played with EVE (to introduce her game-play abilities.) Unlike Cosmic Getaway (a later mission more akin to a chase), EVE does have a time limit, of roughly 1 minute and 54 seconds. It takes place on Earth, most of the time in and around pipes, shipwrecks, maritime/shipping facilities with an abundance of shipping containers scattered throughout the level. The setting of a distorted sandy shipyard is largely based off of the setting of the previous story mission, Shipyard.

Unlike other missions, this one is largely canon (there is nothing explicitly non-canon), though EVE did not carry Wall-E or fly. The way home is also prolonged through this mission due to the sandstorm.

Story
After WALL-E and EVE first meet, an incoming sandstorm arrives. EVE brings WALL-E to the safety of his truck.

Gameplay
The mission features forty crates and no artifacts.