Sandstorm Sprint

Sandstorm Sprint is the second story mission in the PC/PSP/PS2 version of the Wall-E Video Game. This can be considered the first real mission in the game; BnL Tune-Up is more of a prologue-style tutorial. As it introduces Crates as “collectible” level objects/conditions for completion. However, it by itself is a chase-style/constant run mission or Motor Coaster mission.

Story
Wall-E, the lone surviving unit, is shown 700 years after the sandstorm shown right at the ending cinematic sequence of  BnL Tune-Up. He then goes by his usual daily routine of building up the garbage piles on the trash mountain. However, he is alerted to an incoming sandstorm. Which leads him to rush down the mountain.

Gameplay
This can be considered the first real mission in the game; BnL Tune-Up is more of a prologue-style tutorial. As it introduces Crates as “collectible” level objects/conditions for completion. However, it by itself is a chase-style/constant run mission. (Those missions deviate from normal game-play there is a time limit and Wall-E is in full speed mode automatically.) Wall-E has to escape from an incoming sandstorm in a time limit of roughly 1 minute and 40 seconds. It takes place on the mountains of built-up trash and Wall-E descends the pathways to his truck. Wall-E has to rush down the trash mountain, ride along the cliffs and often jump from one cliff to the other. Even though mostly linear, this mission features a total of four alternative paths. Mostly small pathways protected by wooden barriers. Almost all of them feature additional crates needed for completion and are set at an elevated position compared to the usual path. Though they do not diverge from the latter for a long time.

This mission features thirty crates and no artifacts.

Trivia

 * This is certainly one of the most visually dynamic missions in the game; debris, cranes, buildings, small trash mountains, etc. are all falling down when rushing beside them.
 * Like other rail missions like Surprise Departure, this mission does use roughly the same musical theme from other rail missions, in this case, EVE Pursuit uses the same tune.
 * This is one of the missions that by itself is shorter than the cutscenes around it.
 * This, along EVE Pursuit, is one of the levels included in the playable demo of the game.
 * Unlike other missions, this one is largely canon (there is nothing explicitly non-canon), though this mission is much more fleshed-out than the same event in the film depiction. Where Wall-E is shown evading the storm in a matter of seconds; in very few cuts.